Volume Two Issue Eight
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on bashful.cc.utexas.edu 9999 128.83.108.17 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.cs.cmu.edu:8001/Web/People/johnmil/legend/legend.html =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TWO, ISSUE EIGHT Jan. 27th, 1995 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= !!!SEND IN YOUR NOMINEES!!! ...:/:[ CONTENTS ]:\:... SOME BUG FIXES AND UPDATES - a few changes to stun - - curse spell rendered 'harmless' - ARTICLES - Nomination Ballot for the Expies! - - Sylia's Tips & Tricks III: Stats - SOCIAL EVENTS - An Open Letter from the Order of the Scroll - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BUG FIXES & UPDATES You now only have a 2/3 chance of waking a stunned person. You get a message when woken from a stun, and when you awake naturally. Curse spell is fixed and no longer crashes the mud. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. .' '. .: FEATURE :. '. ARTICLES! .' ' ' ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' In the high tradition of the Oscars, the Emmies, the Clios, the Tonys, and the Grammies, we are pleased to announce: THE FIRST ANNUAL LEGENDMUD AWARDS: the EXPIES! These awards are given in a variety of categories. Nominations are supplied by players and winners are voted on by players. All those who subscribe to the Legendary Times recieve both ballots. Nominations must be received at the LT offices prior to midnight Central Standard Time on Friday February the 3rd. Nominations will be tallied and the top nominees will then be placed on the final awards ballot. An official form is being mailed under separate cover to every subscriber to the LT and LDL. Votes for the final ballot must be returned by midnight CST on February 14th, the end of LegendMUD's first anniversary of being open to the full Internet! .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' In the AREAS division, awards are given to areas and their builders in the following categories. Note that ONLY areas built since Feb. 14th 1994 are eligible. For your nominating convenience, here follows a list of the eligible areas: Egypt Hell Phoenicians Savanna San Francisco Seoni Jungle, India Andes (Med or Anc) South Seas/Macao OOC Lounge Black Forest Tortuga Nottingham Castle ONLY Cem-Anahuac--Aztecs Medieval Germany Arabian Murals The Alhambra Viking Scandanavia Ireland EXCLUDING Tara & the Dun St. Denis Abbey Roof and Crypts ONLY The categories: * The ELESSAR MEMORIAL AWARD, given in memory of the immort who helped create the historical concept of the mud, is given to the area which best represents history. Note that Klein is ineligible for this award. * The H. G. WELLS MEDAL goes to the area you would most like to visit in real life if you were capable of time travel. * BEST ROOM goes to the single room in an eligible area with the nicest description, atmosphere, or other superior qualities. Note that Klein is ineligible for this award. * BEST ITEM goes to the item you feel has most enhanced the game; not the best in stats, but most useful, most interesting, prettiest, cleverest. * THE VAMPY SPECIAL AWARD goes to the best mobile. Best not as in toughest, but as in Best. You decide what that means. * THE LAMPY SPECIAL AWARD goes to the coolest quest. Any quest found in an eligible area is valid, with the exception of the ritter quest in Klein. * BEST SPECIAL EFFECT goes to the niftiest special effect, echo, or mob behavior. * BEST DEATHTRAP should be self-explanatory. * THE GOLDEN SQUIRREL TROPHY goes to the mob who best exemplifies the spirit of the vorpal squirrel. * BEST AREA is given as an award for the best overall area added during the time frame. Considerations should include quests, game balance, writing, design, etc. * BEST BUG is given to the bug in an area that is most clearly the result of amazing boneheadedness. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' Awards in the IMMORTALS division may be given to any immortal who was with us during some part of the past year. The following are eligible: Sadist Charity Ptah Kaige Flagg Fionn Breton Llew Arkenstone Parrilyn K'Mala Wraith Matrix Mingus Ganelon* Branwen* Aneirin* Chocorua* Mania* *denotes immortal no longer with LegendMUD. The categories are: * BEST REASON FOR TURNING DOWN A REIMB REQUEST which must be for an actual reason given to a player by an immortal. * IMMORTAL YOU ARE MOST LIKELY TO ASK FOR HELP. * IMMORTAL YOU ARE MOST LIKELY TO ASK TO COOK FOR YOU. * BEST POOFS which must be for poofins and outs actually used by an immortal during the past year. * SNAZZIEST DRESSER. * BEST BUILDER is given for overall care and quality in area design. * BEST ADMIN is given to the immortal who in your mind has done the most for the mud in activities other than building. * THE SADIST AWARD FOR BEST CODER. Only Sadist is eligible for this award. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' PLAYERS: Any character is eligible for the awards that follow, whether or not they are currently active. If they were once mortal and are now immortal, they are eligible as well for their mortal activities. * MOST HELPFUL goes to the player who is the most helpful to newbies and established players. * BEST CLAN goes to the clan judged to be most successful in completing its goals. Note that this is for the overall history of the clan, not for their present condition. If you prefer, you may nominate a clan during a given period of its history. The eligible clans are: rogues Clan Connaught* Order of the Scroll Clan Gunn* Hermetic Order Wandering Mage Rescue Alliance* Secretives Druid Emergency Response Team* (DERT) Knights of Legend Assassins Guild *denotes an rp-only clan * BEST GUILDMASTER goes to the leader of a clan who accomplished the most in developing and strengthening their clan. Eligible characters are: Magdalen Wraith Eretz Rusalka Parrilyn Gig Warbird Khelleck Taro Aragorn K'Mala that Assassins guy Lirra* Mingus* Ganelon* Rory* Jove* *denotes gm of an RP clan * BEST ROLEPLAYING MELODRAMA goes to the ongoing narrative roleplaying situation that was most interesting, captivating, and the best expression of the spirit of roleplaying. Note that this award goes to *situations*. Examples: the recent transcript of the Leileth/Greyscot/Dusty/Hunter_Rose thing, or the original Dante and Maegwin tragic love affair, or the current Bart/Rusalka epic. * BEST SUPPORTING ROLEPLAYER IN A MELODRAMA goes to the character who, though not the lead/instigator, was most integral to the rp of the situation. This award is given in MALE and FEMALE categories. * BEST ROLEPLAYER goes to the character judged to be best at roleplaying. This might be for best characterization, best acting, best improvisation in situations, best background, or all of the above. This award is given in both MALE and FEMALE categories. This award can be viewed as for the player who best plays the mud as a social environment for roleplaying. * BEST HACK N SLASHER, or the DIKU MEMORIAL AWARD, goes to the player who is best at playing the mud as a game, best at levelling, beating the game, coming up with strategies, tricks, etc. This award can be seen as for the player who best exemplifies the gaming aspects of the mud. * BEST MUD CITIZEN is given in MALE and FEMALE categories, and is given to the player you would most hate to have to do without. This award can be seen as for the character who best exemplifies the real life social aspects of the mud. * BEST DEATH is awarded to the actual incident of death that is judged 'best' by whatever standards such things are judged. :P * BEST STRUNG ITEM goes to the player who has made the most creative use of, or the most elegant/nifty/cool/whatever use of, a strung item. This award goes to the player who came up with the new description, and to the item. * BEST WARCRY goes to the best warcry in actual use by a player. * BEST DESCRIPTION goes to the best description on a character (short/long and also full description). * MOST LIKELY TO SUCCEED goes to the character most likely to succeed, at whatever. :) Please refrain from zillions of nominees in each category. It is permissible to nominate more than one, but don't mention more than three per category. (excepting male and female, three each there). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. SYLIA'S TIPS AND TRICKS OF LEGEND : PART III, STATS by Sylia ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' [Ed.'s note: this is actually the fifth installment of Sylia's magnum opus. She's written six parts so far, but here at the Legendary Times we're only publishing four of the six parts. If you want to read the original parts three and four which were skipped, please check out our Web home page, the URL to which is given in the banner at the top of this newsletter!] Stats: The most important stat is Dex according to my point of view. It gives you hitroll bonus and grants many combat skills. (Since killing is the main method to gain xp , explore xp or quest xp can't get you up to level 50) You'll need dex to dodge your enemy's blow or be able to hit them. Also the success rate on using some skills are based on your dex comparing to the opponent's dex such as kick, bash, or headbutt. The tumble skill may save your life if you failed a bash or headbutt, or perhaps your opponent wants to headbutt or bash you. And high dex even gives a AC bonus. Con is high valued by many people. Since you gain more hps for high con. You regenerate more hps during ticks. It makes you able to fight longer before you pass out. Also with the new modified headbutt skill. It gives you a good chance to stun the opponent for a very long time that makes you almost able to finish them (unless the mob has a ton of hps) And it reduces your chance of stunning your own with that. And several skills are based on Con, such as headbutt, warcry, or sustained breath. Str is the primary requirement for being a warrior. This is not very true here. Yes lots of good weapons may need a high strength to wield. But with those magical weapon flowing around, you can use a nice weapon without having a really high strength. But you still need a not bad strength in order to use skills such as bash or rage. Also high strenght gives a damage bonus and may be essential in the fight. Mind becomes more and more important now with the new modification of tthose aggressive spells. Now the damage done by it is high affected by your mind and probably vs the opponent's mind in some cases. It is the secondary requirement for many skills and determines if you can learn any words. But either you make it the highest and make full use of this stat or you may want to keep it barely enough to use your skills. Perception is a stat vital to all players but uncessary to have it too high. Hunt skill may be wanted by all players. Peek is intersting or good when you wanna steal something. And backstab damage is modified by it. Thief type character may want to have a higher perception. And mage will need a not bad perception in order to chant certain spells or learn certain words. Also high perception will allow you to detect hidden exit. It is also essential in shooting. But so far since gun is kinda weak comparing to other skills and backstab is still not too desirable ( see previous issue on backstab ). It is almost unnecessary to have a high perception. Also many items' side effect as -perception makes it impossible to obtain a high one. But it has the potential to be the most important one since if damage may be determined by your accuracy reflected by perception ( it has been suggested by certain gods that's I know ). Spirit is a stat for druid and mage. A high stat is required to learn meditate ( good for spellcasters or druids ) or root ( which is a warrior's skill actually ). Also augment skill is based on the spirit score too. But with those many +spirit items flowing around. You don't even need a natural good spirit in order to make it high with items. Prestige is basically useless. You lose it too easily. And only a few skills are based on it. Ride skill is not too prefered since wild animal may attack you instead. recruit skill is not installed as far as I know. You ggain a few rent space if you have prestige but it's by far too little to compare with items' rent. And you may be able to gain a few prestige by killing a few mobs around in order to allow you to ride, if necessary. Also you can bug a bard to prasie you so you gain prestige. hps is your life force. It is highly valued by most players. For me I never try to gain a high hps since I think trying not to get hitted is better than able to take more hit. Sometimes the ob is just too tough and they hit you right away no matter what your stats or ac are, At that time hps will be in the picture. Also it makes you more powerful and valued as a tank or a pkiller ( or at least potential pkiller ). there are many =con items out there for you to lend right before you level so sometimes you may not want to carry them around. Also certain nice items such as amethyst ring or bane cloak has a -hp modiflier so you may need good hps in order to wear it. ac is very useful in order to make yoour opponent unable to hit you. It works best for low-mid level mobs but not too handy when facing very high levelers. And it is very hard to reach really high ac without the help of armor or barkskin spell or a few nice items. Also if you want to concentrate on ac, somehow you have to free some slots out and make your other stats worse.It may be good for the tanker but unfortunately people only group for high level mobs and in such case it is kinda useless. Also theer are too many other methods to harm you that ignore your ac score such as special skills that many mobs have and spells. Notes on mobs: due to the importance on dex. many mobs's dex have been raised to fit the players' ability. Also some special skills of the mob doesn't require a dex check. ( You 'll know what I mean if you're ever slamed by a piano, scratched by fingernails, stunned by bright light, or even slayed immediately ) Most mobs have martial arts but it's not very scary since you have a good chance to avoid it by a successful dex check and with a successful tumble skill. These mobs with special skills are basically duplicating those effect of bash , headbutt, or merely doing a certain amount of damage. They can use these skills once in a while without any restriction. ( unless they are stunned or based down ) if you are fighting several thieves or hyena, you may be tripped down and unable to flee or chant spells or use skills. And will be probably killed ( when you are sitting, you suffer more damages on hit ). So it is more dangerous to fight mobs with special skills. You may want to scream I want to have trip, I want to have fingernails but players have their own advantages so it's not a problem of fair or not fair here. Shieldmaiden of the hermetic Order Sylia P.S. I am looking forward to some feedbacks or else I'll quit writing. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud? | (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| \|/ \|/ \\||// \!/ Let it not be whispered in dark corners that I allow the Legendary Times to serve as a propagandistic vehicle for clans! Instead, say it openly. Here's the latest bit of boosterism to appear on my desk... \|/ \|/ \\||// \!/ A SHORT CHAT ABOUT THE BARDS By Eretz Mizraq, GuildMaster of the Order of the Scroll The Bards, one of LegendMud's three principal clans, has its own character. We are musicians, artists, and writers, dancers and singers, poets and philosophers--a very diverse band of people-- tied together by a common loyalty and devotion to a creative interpretation of our endeavor: not only to build a world safe for decent folk, but also a world well worth inhabiting. What kind of a player makes a good Bard? The kind who reads Kant while bashing a sailor; who listens to the Beatles while beating up the abbot; who enjoys fine food and wine at any of Legendmud's superb eating establishments, and who is courteous enough to junk his mugs. Since having the great honor of taking leadership of this clan, I have tried to be worthy of this task. Membership has tripled and we have embarked on some projects you may want to know about. I should stress here that membership in the Bards is non- discriminatory, open to those of every hometown, alignment and specialization--mages and warriors; Arabians and Peruvians; the good and the evil; the armored and the unarmored. The traditional task of the Bards has been to help newbies and to gather information. I have added a third principle which may seem obvious but is all-important: To help each other: 1. Helping Newbies Under this program, called "Bard of Avon Calling," all Bards are encouraged to greet newbies and to help them. If you are a dual player, however, we would appreciate you not RPing us to request information as a level 1 that you already know as a level of 40. Advice, however, can be restricted to verbal assistance. The information given should be pertinent to the level of the newbie. Bards are not required to get anything or kill anything for newbies. I am pleased to report that our newbie-helping services are sharply up in productivity. Newbies should be aware of a new program called Future Bards of Legendmud (FBOL), which allows them to pledge Bard for extra attention. But of course there is no obligation and we help all Newbies without discrimination. 2. Gathering and disseminating information The Bard Book Club (members only) has published a number of works of fiction including Thomas Hardy's Far From the Mudding Crowd and Grayscot Fitzgerald's Tender is the Knight, we are now embarking on a line of reference books. The first in the series will be The Whole Quest Catalog, while we are serializing The Bards' Guide to the World in our newsletter BardBoard. I hope that some day we will produce Everything You Wanted to Know About Eq But Were Afraid to Ask and The Encyclopedia of Magic, Spells, and Words. Although Bards are happy to give information to all players, no individual Bard is required to respond to all requests. In a very tiny number of cases, data is classified and to be given only within the clan. Bards are forbidden to charge for information. We also carry a supply of basic maps for hometowns. Information-gathering is conducted by the Bard Intelligence Agency (BIA) and distributed by the Bard of Education. 3. Help each other A Bard is pledged to assist other clan members in gaining information and equipment; to rush to their assistance if needed to reclaim corpses or defend them from attack. Bard can use the Bard warehouse (Eq Are Us) and get assistance in levelling. Please note that--like other clans--we help non-members a great deal, too. The important thing is a real commitment to go out of one's way, sacrificing time and xp, to assisting others. CULTURAL ACTIVITIES Our cultural activities include the Bard Jazz Trio (Peleg, Greyscot, Eretz) and the Bard Marching Band. Our new album, The Bard Jazz Trio Live at the Wild Boar Inn! includes the following cuts: Side One: "Knights in White Satin," "Don't Step on My Calf- High Blue Suede Boots," "Quest, Sara, Sara," "The Inn Crowd," "Love is Good for Anything that Ales You," "I Shot the Sheriff (of Nottingham)," "Tiger Rag," "They Call the Wind Morion," "Hail to the Chieftain," "I Believe in Magic," and "Ein Klein Nacht Music." Side Two: Our special Bob Dylan annd Beatles tribute! "A Bard Rain's Going to Fall," "Stuck Inside a Mobile with the Memphis Blues Again," "It's All Right, Ma, I'm Only Bleeding," "Hey Prudence," "I Say Hell-o and You say Goodbye," and John Lennon's "IMageine." Bards are encouraged to make puns; create riddles; and to use cultural references from all eras of history. The Bard Marching Band has been signed up for its first gig at a forthcoming wedding. Watch for details. As part of our duties, we are interested in the history of great adventure and battles on LegendMud. You may request a free poem about your life or adventures, in any style from high art to Soldier of LegendMud style. Please ask me for details. In the event of the creation of a new Hollywood zone, we are casting for several feature films under the direction of the internationally known Bernardo Bardalucci, including "Annie Clan Hall," the classic children's story, "Captain Hook-nosed," and that marvelous tale of east Asia, "The Last Compradore." PEACE AND LOVE The Bards are neutral in inter-clan conflicts, urging all players to concentrate on the real enemy: the mobile menace. I am proud to have participated in the first interclan summit. We believe that the heroic, virtuous Knights and the brilliant, talented Hermetics provide needed services. We treasure their friendship and sing their praises. Let us go forward and upward to create a better Legendworld! SOUND GOOD? See your local Bard recruiter today! We require you to complete a special quest, and to have knowledge of play and eloquence. (These skills may be acquired after clanning.) MAKE HISTORY! BE A BARD! \|/ \|/ \\||// \!/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is put out by the gods of LegendMUD. Please send all replies/additions to [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to either Kaige or Ptah online or through EMail and see if we did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=