Volume Seven Issue Twenty
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 64.7.5.163 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.legendmud.org/ ftp://ftp.legendmud.org/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME SEVEN, ISSUE TWENTY August 24th, 2000 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS **Special Announcement** Calendar of Events NEWS & REPORTS Industrial Echoes: Trivia Results Port of London Updated The Comedy Club Challenge LEGENDITES Announcements Clan News Barren The Deathtrap Looters ___ ___ \ |------------------------------------------------------------------| / /__| SPECIAL ANNOUNCEMENT |__\ '------------------------------------------------------------------' The location of the LegendMUD is changing this weekend, and as a consequence, the mud will be unavailable for a relatively short period of time. We will be taking the machine offline on approximately Saturday afternoon, and bringing it back up Sunday evening. What this means to you as a player: Our IP *number* will be changing, but NOT our addresses. Please continue to connect to mud.legendmud.org:9999 for the mud and www.legendmud.org for our web pages. If you have any difficulty connecting, make sure you are using mud.legendmud.org 9999, or try the IP (64.7.5.163 9999). Why we are making this change: While we've been fortunate enough these past 7-8 months to have the mud machine sitting under Rufus' desk at work, we have had to look for a new home as Wombat Games is closing. So a big "Thank you!" to Wombat Games for hosting us while they could! We looked into the possibility of other DSL locations in Austin, but we were unable to find a suitable place that had increased bandwidth as well. However, Ea! and LadyAce were lucky enough to buy a house that was located close enough to a Central Office in Chicago to get an increase in bandwidth over what we currently have. Thank you, Ea! and LadyAce, for volunteering to make this possible without having to go look into more expensive co-location options again. -Kaige Note: This change should be invisible to you, but if you have any questions or want more information, please feel free to speak with an immortal or attend a Q & A Session (Thursdays at 7pm mud time). ___ ___ \ |------------------------------------------------------------------| / /__| UPCOMING CALENDAR OF EVENTS |__\ '------------------------------------------------------------------' [All times are system time unless otherwise specified] o_o_o_o_o_o_o_o_o_o_o_o_August_o_o_o_o_o_o_o_o_o_o_o_o LegendMUD Summer Odyssey continues... A monthlong celebration of the Industrial era. Thursday, August 24 at 7:00 pm Q & A in the OOC Auditorium Thursday, August 31 at 7:00 pm Q & A in the OOC Auditorium Immortal Applications are Due Sept. 1 ___ ___ \ |------------------------------------------------------------------| / /__| NEWS AND REPORTS |__\ '------------------------------------------------------------------' Immort Application Forms are available from http://www.legendmud.org New Immort Proposals are Due September 1 =-=-=-=-=-=-=-=-=-=-=-=-= Industrial Echoes: Industrial-era updates and events part of LegendMUD's Summer Odyssey =-=-=-=-=-=-=-=-=-=-=-=-= Modern-Industrial Trivia Results Congratulations to the winners of Wednesday's Industrial-era trivia challenge! Bronwyn came in first with a score of 6, followed by Kendrik, Lilian, and Fatale with 5 each, and Ganymede and Nietzsche with 4 apiece. Keep watching the events list for more A few select questions -- answers appear at the end of the LT. 1 - What George Orwell book is a allegory of the Russian Revolution? 2- The Iditarod sled dog race in Alaska commemorates the heroic 'Serum Run'. What disease was the serum to cure? 3- What is the capitol of North Korea? 4- By what other name was calculus originally known? 5- Who discovered that comets follow an orbit rather than only passing the earth once? 6- Who wrote 'The Pilgrim's Progress', an allegorical account of the life of a "true Christian"? []-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[] Industrial Echoes: Port of London Updated As LegendMUD's Summer Odyssey continues, the Port of London has gotten some revisions. No, this isn't the big expansion. During the month of August, several industrial areas will be getting this treatment to go hand in hand with events sponsored by the PR department. There's a new captain with a route to Philadelphia and back. Finally, a use for that ticket to America! If you have a ticket for London that isn't recognized by the captains, see a full builder, admin or department head for a new one. Many mobs now have fight acts, so be cautious when fighting there for a while. Like Lima's update, most of the changes are geared toward low level players in an attempt to make the hometown more friendly. Expect to see some new denizens and a lot of little confusing things cleared up. The outfitter has gotten in some new books that may be of interest to players of higher levels. There was one strange exit fixed so you may have to adjust your routes slightly in and out of London. -Kaige []-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[] The Comedy Club Challenge On Saturday, August 19th, the walls of the already-raucous Belching Chinaman were ringing with laughter. Six stunning comedians -- Medmen, Trixie, Radar, Hope, JamaciaMan, and Hassan -- faced off, and shared their best jokes and riddles. In the end, there could be only one voted best by the audience, and that one was JamaciaMan, crowned the King of Comedy. Congratulations, JamaciaMan! And cheers for Trixie and Hope, runners-up and Princesses of Comedy! ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \________________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| ___ ___ \ |------------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '------------------------------------------------------------------' Announcements Dun has reached 100 million experience! []-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[] Clan News Autolicus has disbanded the Silent Shadow, and the Kingdom of Kastuul Clan disbanded due to low membership, leaving 19 RP clans and 10 PK clans, and 2 free spots for new clans to form. =-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-= []-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[] Barren. A cold, hard ugly word. But Embeth had to face facts. She was barren. For seven years she had been married to Ganelon, and never once had her belly swelled with his child. She hated walking through the village now, to be inflicted with the hard stares, the cruel whispers, the pitying glances. It had been worse in the days when Ganelon accompanied her. He would look at the children with a soul-hunger almost as great as her own, and her generous heart would ache for his pain, instead of her own. He didn't accompany her anymore. Embeth looked about the cosy cottage. There was the comfortable armchair. They had made that together in their first winter as man and wife, he carving the frame, she weaving the fabric for its upholstery. The beautifully designed rosewood chest, part of her dowry, was filled with baby clothes she had made herself, before she had finally realized the bitter truth of her infertility. It would be hard to leave this home. Once it had been filled with laughter and love and hopes and dreams. Now it spoke of long empty days and longer emptier nights. She had wondered why he stayed out late so often, coming home at dawn sometimes, now she knew. He had taken a mistress. Jenny Fleming. And Jenny was now pregnant. Ganelon was putting her aside. He had seen the priest about an annulment, based on the fact that she was barren, and was sending her to a nunnery. Instead of this cosy cottage, she would be spending her life in the cloisters. There would be no comfortable armchairs, no dowry chests. No, those would belong to Jenny. NO! I will not stand for it, Embeth thought. I am a daughter of the old religion, he will NOT send me to a life of devotion to a god I do not believe in. She would go and study with the priestesses and priests of the old ways, they would appreciate her creative talents, and would set her feet firmly on the path of learning the art of magic. Jenny would not claim Embeth's dowry chest, or the armchair they had made with love. Jenny would not have Embeth's cosy cottage. Quickly, before she could change her mind, Embeth threw her few personal possessions into her hand-embroidered velvet bag, took a brand from the hearth, and with one last look at her home, set fire to the chair and the clothes in the chest. Embeth's hopes and dreams had been turned to ashes by the new life Ganelon and Jenny were creating. Now as Embeth was creating her own new life, she would make ashes out of their hopes and dreams. Smiling, Embeth walked out, closed the door behind her as if nothing was wrong, and headed down the road to her future. []-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[] The Deathtrap Looters A figure in black, sharply silhouetted against a background of gleaming gold, strides confidently back down a dank passageway. The source of his apparent satisfaction is tucked securely into his belt, glimpsed occasionally through the folds of his longcoat. The glint off the golden surface of the object quickly fades as the figure makes steady progress away from the main chamber and the only source of light. Confidence dangerously buoyed by the recovery of the hidden treasure, the figures' usual cautiousness is forgotten. A foot swings out over a chasm. Too late he realizes his mistake, as he pitches headlong into the abyss - the bridge crumbled to nothingness after his first passage. A hiss of dismay passes through clenched teeth before he is neatly skewered on the rows of spikes that rise from the depths. He briefly registers the insistent tugging at his clothes before consciousness mercifully fades. The deathtrap looters quickly finish their work stripping the corpse completely bare. Far from silent, they squabble amongst themselves and gibber excitedly over choice pieces of equipment, all the while leaping from spike to spike like demented fleas. Within the blink of an eye they are gone, their final exit heralded by the lazy sound of a single gold coin twirling to rest. With a fizzling pop and a sharp smell of sulphur, the prone figure reappears 3 feet above the ground in a stinking Bengali flophouse. He has time to register his new breezy state and apparent exception to the laws of gravity before crashing heavily onto the sticky floor. His body, crisscrossed with scars, appears like a road map - major highways are gouged across his flesh by a constant traffic of slashing steel. Over these old wounds are the new, evenly spaced indents of deep puncture wounds. These he touches gingerly, wincing with pain as he wipes thick coagulating blood away. As usual, the scar tissue underneath has already formed - an angry livid pink in sharp contrast to his corpse-like pallor. He attempts to reassemble the right angles of his body in a vaguely vertical position, succeeding on his third attempt before stumbling out into the darkness. The owner of the establishment pauses in the pursuit of spooning the contents of one ear to frown at the fresh dark stain on the crusted rug. The huge door clicks and rumbles before swinging reluctantly back on massive hinges, allowing a sick light to play across the deathtrap and its dutiful rank and file of sharpened spikes. The figure carefully sidles into the room and grimly assesses the the tenuous structure that now spans the gap. His heartbeat quickly increases to the point where he thinks it will deafen him. He had lost his corpse and equipment in the occasional deathtrap before, but this was the first time he might be able to retrieve it from one. Inching out across the bridge, he takes a labored breath before carefully lowering himself to a sitting position. He locks his ankles in position before dropping backwards in a neat gymnastic maneuver that leaves him dangling upside down above a pitful of spikes, and in the unique position of being able to look his own grinning corpse in the face. The grisly visage makes his brow crease in puzzlement. Not from the fact that he is confronting the unpleasant physical evidence of his recent death, or even the disappointing state of undress of the corpse, but from the ordered piles of gold coins stacked evenly across its back. With considerable effort the figure hauls himself back onto the bridge and scrambles over to the far edge of the chamber, where he examines the coins clutched in his trembling hands. Why would someone, or something, carry off all his clothing and equipment yet leave behind all his money? Whilst pondering this his eyes happen to rest on the small ledge in one corner of the room, or specifically the lone gold coin shining upon it. Questions forgotten, the figure immediately focuses on the ledge and the coin, his coin. A fall from the ledge, which was even thinner than the bridge, would mean another fatal encounter with the spikes below. However with nothing else to lose, he had nothing left to fear. Without a second thought, he leaps across, nimble as a cat. He picks up the coin in his toes and deftly flicks it into his waiting hand. Pleased with himself, he leans back into the corner to examine his find, and promptly falls through the wall. Even from behind the illusion looks solid enough, except for the fact that his legs are sticking right through it. Rolling onto his stomach, he notes the obvious tracks leading steadily downwards, before regaining his feet. Cursing quietly as he bumps his head on the low chiseled ceiling, he stumbles along in a Quasimodo-like lurch. Eventually the small passage leads into a larger one, but the tracks continue downwards. Other passages also lead off the main one at regular intervals, and to his surprise he can read the ancient script etched into the stone above these offturnings. The elephant trap, the pirate ambush, the crushing waterfall, the old well, and on and on and on. Sweat begins to bead on his forehead as he descends - the temperature steadily increasing with each labored footstep. Then, without any warning, he is out. At first he believes he must be outside, but the mustiness of the air and the unnatural light forces him to think otherwise. His mind reels as he takes in a cavern so massive, so staggeringly enormous that he cannot perceive its far walls or ceiling. Grasping a wall to steady his spinning head he slowly focuses on his immediate surroundings. Immaculately spaced rows of low shelves march off to vanishing points on the strange concave horizon. He totters unsteadily over to the nearest one to inspect its contents. Maps. Thousands of maps. All neatly stacked and ordered. He pulls one off the top of a pile for closer inspection and immediately recognizes the streets and sites of Viceroyal Lima, his old hometown. He chuckles at its crude depiction and places it back on the pile. Next row across are racks of crude weapons - rough clubs, small daggers and practice swords. The ones nearest to him are sharp and shiny, the blood on their edge almost fresh. Further down the row they gradually become dull and dusty before arriving at another rack with a different collection of identical weapons. An idea sparks in his mind, and he jogs across the rows searching for a particular item. Boxes of rings flash past, and boots and bracelets and earrings and belts and shields. He stops suddenly and picks up the first pair of gloves from the rack in front of him. The worn riding gloves are practically falling apart - a large hole has been roughly punched through its palm. Pulling it gingerly on, the hole neatly frames the pink scar tissue on the palm of his hand. He removes and returns it before striding off past piles of identical gloves, and it is not until he is well down the row that he pauses again. The gloves he picks up are identical to the rest at first glance, but appear to have been sitting here for some time. It is not until he puts them on that he is sure he has found what he is looking for. He punches at the shelf experimentally, and grins in satisfaction as it smashes to splinters - impressed at the additional damage he has caused. Throwing the old gloves back onto the remains of the shelf, he quickly moves on - there are obviously greater prizes to discover here. Often the figure had suffered to listen to the rantings of the old adventurers, bragging of their collection of old equipment that had disappeared from the world and reminiscing about pieces that they had lost. Occasionly these rare pieces would even come up for auction and would be sold for huge sums. Gaebolgs, hunting horns, the riding gloves, even old cloaks of midnight would all be in here somewhere - their final resting place after a foolhardy adventurer stumbled into a deathtrap, an overrent, or permadeath. A little while later all that can be discerned of the figure is his blacks boots as they totter unsteadily towards the exit, underneath a huge swaying pile of looted booty. They falter and stop at the sound of many skittering claws, and one low ominous growl. He grins evilly to himself and grips his old bellclapper a little tighter. The poor little critters never stood a chance...Fur flies and bones crack as the figure flies amongst them at an eye-blurring speed, skittling the pack in all directions before his dropped booty even has time to hit the floor. Drowning out the sound of his deafening warcry and the screams of the dying is the earsplitting GONG! of the bellclapper at work. Ears bleed GONG! Drums burst GONG! Brains liquefy GONG! Heads explode GONG! Floor cracks GONG! Walls crumble GONG! The roof caves in... With a sticky thud the figure quickly reacquaints himself with the flophouse floor. Bloody and bruised and naked once again, he staggers once more off into the night. The old equipment is buried forever, good riddance to it. Preacher Kaine []-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[] []-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[] Trivia answers: 1- Animal Farm 2- diphtheria 3- Pyongyang 4- the concept of fluxions 5- Halley 6- John Bunyan =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is published by the immortals of LegendMUD. Please send all replies, additions, or corrections to our address at [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=